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1. Discussing: The Caldari Problem (RR BS) - in Ships and Modules [original thread]
If this thread is really about Alliance PVP and fleet battles with the combination of Shield/Armor tanked ships and their RR counterparts... Wait... no... your on about BSs... just BSs... and that in order to fight, they all need to armor tank to...
- by Rodamus Zero - at 2009.09.18 00:38:00
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2. black ops and jump portal generator. - in Ships and Modules [original thread]
There is shiptype restrictions. Only ships with Jump Harmonics 2 may use the Black Ops Jump Portal (BOJP) which includes the following: Stealth Bombers Covert Ops Force Recons (Not Combat) Blockade Runners Black Ops The Numbers... well, Forget a...
- by Rodamus Zero - at 2009.01.06 22:52:00
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3. Drones - in Ships and Modules [original thread]
Thats the CPU usage XD I misread t :p Rodamus Zero Tell Them, Zero was Here.
- by Rodamus Zero - at 2006.07.11 15:27:00
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4. Drones - in Ships and Modules [original thread]
Originally by: Centurin Only a carrier can use drone control modules. So the max for all other ships is 5. Indeed, have just seen the mod in game, max is 5 on a Domi, but a Carrier is sure going to be happy now XD Tell Them, Zero was H...
- by Rodamus Zero - at 2006.07.11 15:14:00
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5. Drones - in Ships and Modules [original thread]
Edited by: Rodamus Zero on 11/07/2006 14:57:00 My apologies, The Advanced Drone Interface allows the use of the drone control mods, so only 10 drones may be used in total, assuming you have maxed the skills and have 5 mods fitted. The drone co...
- by Rodamus Zero - at 2006.07.11 14:55:00
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6. Drones - in Ships and Modules [original thread]
Edited by: Rodamus Zero on 11/07/2006 14:48:54 Another Drone skill and max is ten with just skills, a mod does also help with adding more after the Tier 2 drone control skill XD Domis are nasty with 5 drones, personally witnesed that, with ten...
- by Rodamus Zero - at 2006.07.11 14:47:00
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7. Shuttles Need Love - in Ships and Modules [original thread]
T2 shuttles, now thats a nice idea, increased speed, armour, and cargo space. Very cool XD Rodamus Zero. Tell Them, Zero was Here.
- by Rodamus Zero - at 2006.07.11 14:45:00
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8. [tacklers] Rifter vs Vigil - in Ships and Modules [original thread]
There is no 'best' tackler ship, infact, there is no 'best' ship within the game, it all depends on the situation and what the opponent is in and what mods they have fitted. If we all knew in advanced what was to be used against us, there would be...
- by Rodamus Zero - at 2006.07.11 13:07:00
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9. Gravtiy Well, Webing the Balance - in Ships and Modules [original thread]
It helps to read the entire post, I have changed some things (yeah, I could have edited the originial post, o well :p) where would the fun be in that. In a sense, yes, if I hadnt changed the mod, it would have caused more damage IF the missle hit...
- by Rodamus Zero - at 2006.07.11 12:54:00
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10. Transition to wrecks, plus some mechanics tweaks (Antigank/blob) - in Ships and Modules [original thread]
I quite like this idea. I myself of a scavanger of unused craft, have recliamed 11 frigates to date, albiet hard to do. The idea of wreaks is fantastic, i can just see that tackling Ceptor suddenly burnt into flames, break orbit from a random BS...
- by Rodamus Zero - at 2006.07.11 12:23:00
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11. Gravtiy Well, Webing the Balance - in Ships and Modules [original thread]
Please could you not use my thread for personal conversations, no offense, I just dont want to get off topic. Bump Tell Them, Zero was Here.
- by Rodamus Zero - at 2006.06.30 14:50:00
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12. Gravtiy Well, Webing the Balance - in Ships and Modules [original thread]
Originally by: Morreia I'd prefer it if they just made defenders work instead of making that. I still never get why it should take more than 1 shot to take down a torp, would they really have that much armour if they were designed to expl...
- by Rodamus Zero - at 2006.06.27 16:50:00
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13. Gravtiy Well, Webing the Balance - in Ships and Modules [original thread]
After much talk with several people across and out of the Eve community, I have decided that the mod will either work as a "global" webifier, or just have its anti missile priciples. Not both systems. Most have agreed that a global webifier would...
- by Rodamus Zero - at 2006.06.25 20:37:00
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14. Gravtiy Well, Webing the Balance - in Ships and Modules [original thread]
Im glad people are taking an interest into this thread. Originally by: ragewind nice idea but i feel the missile afect is pointless and will only nerf missiles as they have an even better chance to warp out. This would add the CCPs go...
- by Rodamus Zero - at 2006.06.23 18:35:00
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15. Gravtiy Well, Webing the Balance - in Ships and Modules [original thread]
Gravity Well Primary Affect - Localized Stasis Webifier with a certian radius of deployment. Hampers speed of ALL craft (Including the user) and all drones within deployment range. Has similar effect to Inderdiction Spheres but with a "Webifing"...
- by Rodamus Zero - at 2006.06.21 18:12:00
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